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Victoria 3 dev diary 22
Victoria 3 dev diary 22





Much of the strategic decision making in Victoria 3 that will let you win wars are all about how well prepared you are. The fourth pillar, Preparation is Key, ties heavily into the second and third pillars. The soldiers and conscripts who die during war leave behind children and widows, and may even become dependents themselves as a result of injuries sustained during your quest for national glory. There is no such thing as a bloodless war in Victoria 3, as just the act of mobilizing your army will immediately start accruing casualties from accident and disease (as these were and remain the biggest killers of men during war, not battles) in addition to being an immense financial burden for your country. The third pillar, War is Costly, is all about the cost of war – political, economic and humanitarian. If this sounds like a radical departure from the norm in Paradox GSGs, that’s because it is, and I’ll be talking more about the rationale at the end of this dev diary. The decisions you make during war are about matters such as what front you send your generals to and what overall strategy they should be following there. Instead of being unit-in-province-based, warfare in Victoria 3 is focused on supplying and allocating troops to frontlines between you and your enemies.

victoria 3 dev diary 22

What this means is that you do not move units directly on the map, or make decisions about which exact units should be initiating battle where. In Victoria 3, all decisions you make regarding warfare are on the strategic level, not the tactical.

victoria 3 dev diary 22

The second pillar, War is Strategic, is exactly what it sounds like. As we’ve already talked about this multiple times in the past, and last week’s dev diary told you all about Diplomatic Plays, we don’t feel the need to go into this again, but it’s still important to keep in mind to understand our approach to warfare. The first pillar is one that is shared with the vision of the game as a whole: War is a Continuation of Diplomacy – anything you can gain through war should also be possible to gain through diplomacy. Just as Victoria 3 itself has a set of design pillars that all game mechanics follow (as outlined in the very first diary ), Warfare in Victoria 3 has its own design pillars, which we will now explain in turn. So then, how does war and combat work? The answer is that we’ve taken a pretty different approach to warfare and combat in Victoria 3 compared to other Paradox Grand Strategy Games, and in this dev diary I’ll be going over the overall vision that governs our design for warfare, with the actual nitty-gritty on the mechanics coming over the next few weeks. Hello and welcome to another Victoria 3 development diary! Today’s dev diary has been a hotly anticipated one, as we’re finally ready to start talking about war and combat and how they will work in Victoria 3.







Victoria 3 dev diary 22